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AI Programmer (Far Cry)

Ubisoft

Mid-level Engineering Design Animation
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What you’ll do

This programmer will be responsible for anything related to NPC behavior tech:

•    Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:

  • Combat and NPC coordination and collaboration.
  • Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
  • Working on unique behaviors for archetypes.
  • Making NPCs understandable and believable, with an emphasis on animation.

•    Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
•    Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
•    Be comfortable working closely with animators and the systems they use.
•    Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.

What You Bring 

  • Around 5 years of experience in AI programming, ideally in the video game industry 
  • Proficiency in C++ language 
  • An undergraduate degree in Computer Science, Computer Engineering or equivalent 
  • Experience developing on video game consoles 
  • That rare mix of attention to detail and flexibility in your work organization 
  • A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game 
  • You are creative and thirsty for innovation